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Elementalism is rather important to the world of Ahret and to
Aether Torrent. I myself drew all the little diagrams. Other images were brazenly stolen via Google unless otherwise noted. |
| Elementalism | ||
1. Vessels -- 2. Conduits -- 3. Knowledge -- x. Classification |
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| In a religious perspective,
elementalism is a gift bestowed by gods or goddesses, allowing the
faithful to commune directly with elemental forces of creation. In a non-religious perspective, elementalism is the method by which sapient beings can summon varying amounts of Water, Air, Fire, and Earth magic from the Aether into physical reality and manipulate the respective manifestations thereof. To summon Water magic is to control the motion and pressure of water or water-bearing fluid. Summoning Air magic grants control over the motion and pressure of air. Fire magic governs combustion and the addition of heat. Earth magic controls the density of minerals and mineral-rich soil while granting limited mobility to both. With adequate knowledge of particular Basic Elements not in opposition to each other, an elementalist may summon and use a Combined Element, also called combinatorial by scholars. |
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| Water and Air yield Ice, Fire and Air
yield Lightning,
Fire and Earth yield Atomic, and Water and Earth yield Flora. Ice magic controls ice and the subtraction of heat. Lightning magic controls electricity and thereby magnetism. Atomic magic controls chemical bonds and the physical states of matter. Flora magic controls the growth and decay of organic matter. Being part-Earth, neither Atomic nor Flora magic can be summoned through the air. To summon any element of magic, three things are needed: a vessel, a conduit, and proper knowledge. |
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